Ryse: Son of Rome is the much-maligned Xbox One exclusive that launched alongside the next gen system in the fall of 2013.
The Abridged Video Review
The game has a 60-metacritic score from critics and a 6.0 from users. While the visuals have been praised, the gameplay is often criticized for being too repetitive and simplistic, the combat mechanics far too forgiving on the gamer.
Having just completed my playthrough (I only recently got an Xbox One), I can confidently write that Ryse: Son of Rome is a victim of expectation and gamer group-think, and that it is in no way deserving of the vitriol it has received.
The expectations going into this game were skewed by the fact that it was a launch title for a console that promised to usher in a new era of entertainment. To discover that Ryse is a fairly straight-forward (yet sophisticated) hack & slash game (not a third person action adventure as it is described), affected critics' and gamers' ability to judge the game more fairly. The Internet also has a way of galvanizing for the purpose of hating a game the instant there are any complaints or issues with it, oftentimes without having actually experienced said game, and Ryse is yet another victim of such a dangerous trend.
With the benefit of time and tempered expectations, here is, what I hope to be, the fairer assessment the game deserves.